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Blackjack Strategy Simulator & Trainer

Test a strategy. See the results. Practise your decisions.

Choose basic strategy, a simpler approach or your own rules. Simulate up to 1,000 rounds per session, review your bankroll and hand history, then practise hit, stand, double and split decisions.

  • 6 decksreshuffled every round
  • 3:2natural blackjack payout
  • S17dealer stands on soft 17
  • 0real money involved

Active simulator rules: six decks, 3:2, dealer stands on soft 17, double after split, no surrender or insurance. Quick practice has a separate optional late-surrender setting.

1 Pick a strategy

Choose hit, stand, double or split from the basic strategy chart, using your hand total and the dealer’s upcard.

2 How many hands?

Up to 1,000 rounds per session. A round includes any hands created by splitting. Each session starts with a fresh bankroll.

3 Set your bankroll and bets
4 How you bet each hand

Bet 10 every hand.

NOTHING SIMULATED YET

Choose your settings, then start a simulation.

Try basic strategy, a simpler approach or your own rules. See how your bankroll changes and review the first 100 rounds, including splits and doubles.

Six decks · 3:2 blackjack · dealer stands on soft 17 · double after split · no surrender or insurance. Each round starts with a fresh shuffled shoe.

PRACTICE MODE

Make the decisions yourself

Two player cards, one dealer upcard, one quick decision. Enable advice, practise late surrender and move straight to the next hand.

Active practice rules: Six decks · S17 · double after split · late surrender enabled after dealer peek. Simulator and reference chart use no surrender.

BLACKJACK · QUICK DECISIONSBASIC STRATEGY

DEALER UPCARD

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YOUR HAND

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✧

What is the best first decision?

QUICK PRACTICE

Choose your move. Learn from the answer.

Choose one move, then see the recommended play and why. Turn on advice for help before you answer, or automatic next hand to keep practising.

LEARN THE DECISIONS

Beat the dealer’s hand without going over 21

Number cards keep their value, picture cards count as 10 and an Ace counts as 1 or 11. A soft hand has an Ace still counted as 11: A–6 is soft 17. Add a 10 and the Ace becomes 1, leaving hard 17. Your hand busts above 21 and loses even if the dealer later busts.

01 / HIT OR STAND

Take a card or keep your total

Hit adds one card. Stand ends that hand. Hard 12–16 can look uncomfortable, but the dealer’s upcard matters: hard 16 stands against 2–6 and hits against 7–Ace when surrender is unavailable. Hard 12 stands only against 4–6.

02 / DOUBLE

Double the wager, take exactly one card

You can double on your first two cards, including after a split, if the bankroll covers it. Hard 11 doubles against 2–10 here, but hits against an Ace. When doubling is unavailable, hit instead, except on soft 18 where the fallback is stand.

03 / SPLIT

Turn a pair into two separate hands

Splitting places another equal wager. Play each hand separately, up to four hands per round. Split Aces get one card each and cannot be resplit. A 21 after splitting pays 1:1, rather than the 3:2 for a natural blackjack.

How a round settles

The dealer checks for blackjack before your decisions. Two-card blackjack beats every non-natural 21 and pays 15 units profit on a 10-unit bet; two naturals push. An ordinary win pays 1:1. Equal totals push, returning the wager. The dealer draws below 17 and stands on both hard and soft 17. Each split hand settles independently.

This trainer uses a fresh six-deck shoe each round. It teaches basic strategy based on your hand total and the dealer’s upcard, without card counting or adjustments for the exact cards left in the shoe. Feedback uses only your current cards, the visible upcard and available actions. It never reads the hidden dealer card.

LEARN FROM EXAMPLE HANDS

Not sure what to do with this hand?

See why a move is recommended, then try the same hand in the trainer.

Hard 16 against a dealer 10

Your cards

10♠♠
6♥♥

Dealer upcard

10♦♦

With no surrender, hit hard 16 against a 10. Both choices are uncomfortable: the chart chooses the better long-run option, not a safe win. Taking another card can bust immediately and still be the recommended decision.

Enable late surrender for the same first two cards and the recommendation changes to surrender, after the dealer checks for blackjack. A pair of 8s follows the split rule instead.

Soft 18 against a dealer 9

Your cards

A♠♠
7♥♥

Dealer upcard

9♦♦

Hit A–7 against a 9 under S17 rules. The Ace can become 1, so taking one card cannot bust this hand. Against 3–6 the chart doubles; against 2, 7 or 8 it stands.

If a 10 arrives, you still have 18, now a hard total. Reassess the new hand rather than repeating the original soft-hand decision.

Split 8s against a dealer 10

Your cards

8♠♠
8♥♥

Dealer upcard

10♦♦

Split 8–8 under the six-deck S17/DAS chart, even when late surrender is available. Splitting replaces one hard 16 with two separate hands starting from 8. Both hands can lose; the advice compares long-run outcomes, not the chance of avoiding any loss.

A 10-unit starting bet becomes at least 20 units across the split hands, and doubling or further splits can increase total exposure. The simulator allows only bets the bankroll can cover.

Which rule changes need another strategy chart?

The simulator and reference chart use six decks, S17, double after split and no surrender. Quick drills explicitly show whether late surrender is enabled. Dealer hits soft 17, restrictions on doubles and splits, and no-hole-card rules can change decisions. A different blackjack payout changes returns even when much of the decision chart stays the same; a chart cannot turn a 6:5 payout into 3:2.

Check the rule label beside the mode you use. A surrender recommendation from quick practice does not mean surrender is available in the simulation.

What do the results tell me?

A simulation shows what happened with your chosen rules, strategy and bets. Using the same opening cards helps compare different choices. Luck still affects the result, and finishing ahead does not prove that a strategy will make money. The number of sessions stopped early describes this simulation, not your chance of running out of money in future play.

Starting bet is the wager before the hand develops. Total wager includes the additional bets actually placed. A limited bankroll can stop a session, and in Blackjack can prevent a recommended double or split. Compare how many hands were played and how much was bet, as well as the profit or loss. Use multiple sessions to see why the average can differ from the middle, or median, result.

Strategy references: Wizard of Odds basic-strategy analysis ↗.

YOUR REFERENCE

Blackjack basic strategy chart

Read pairs first, then soft totals, then hard totals. H = hit, S = stand, D = double (otherwise hit), Ds = double (otherwise stand), P = split. Hard 20 and 21 always stand; hard 5 or less always hits. These charts assume doubling and splitting are available.

Hard totals

Hard totals against the dealer’s upcard · six-deck S17, double after split, no surrender
Your hand2345678910A
19SSSSSSSSSS
18SSSSSSSSSS
17SSSSSSSSSS
16SSSSSHHHHH
15SSSSSHHHHH
14SSSSSHHHHH
13SSSSSHHHHH
12HHSSSHHHHH
11DDDDDDDDDH
10DDDDDDDDHH
9HDDDDHHHHH
8HHHHHHHHHH
7HHHHHHHHHH
6HHHHHHHHHH

Soft totals

Soft totals against the dealer’s upcard · six-deck S17, double after split, no surrender
Your hand2345678910A
A, 9SSSSSSSSSS
A, 8SSSSSSSSSS
A, 7SDsDsDsDsSSHHH
A, 6HDDDDHHHHH
A, 5HHDDDHHHHH
A, 4HHDDDHHHHH
A, 3HHHDDHHHHH
A, 2HHHDDHHHHH

Pairs

Pairs against the dealer’s upcard · six-deck S17, double after split, no surrender
Your hand2345678910A
A, APPPPPPPPPP
10, 10SSSSSSSSSS
9, 9PPPPPSPPSS
8, 8PPPPPPPPPP
7, 7PPPPPPHHHH
6, 6PPPPPHHHHH
5, 5DDDDDDDDHH
4, 4HHHPPHHHHH
3, 3PPPPPPHHHH
2, 2PPPPPPHHHH

Reference: Wizard of Odds, four-to-eight-deck basic strategy ↗. Use the S17 and double-after-split rules. Other table rules require different charts.

QUESTIONS

Blackjack trainer FAQ

Why did the trainer call my winning move a mistake?

Feedback compares your choice with the basic-strategy chart, rather than the outcome. A weak play can win one round; a sound play can lose. Accuracy measures whether you chose the recommended action, while the bankroll records the cards that actually arrived.

Why hit soft 18 against a 9, 10 or Ace?

Soft 18 can improve without busting on the next card because its Ace can become 1. Against a strong upcard, standing on 18 is less favourable than taking another card under these rules. Against 3–6, double if available; against 2, 7 or 8, stand.

Why can’t I double or split?

Both require exactly two cards and enough uncommitted bankroll for another wager. Splitting also requires equal card values and fewer than four hands. Split Aces finish automatically after one added card. Recommendations fall back to an available action when a limit prevents doubling or splitting.

Does this teach card counting or guarantee a profit?

No. A fresh shoe starts every round, so previous rounds do not affect the next deal. This is basic-strategy practice with virtual units. Basic strategy does not guarantee a winning session or remove the house advantage.

Will this chart work at every Blackjack table?

No. Dealer hits soft 17, 6:5 blackjack payouts, surrender, restrictions on doubling and no-hole-card rules can change either the strategy or the return. Check the table rules before using a chart. This release trains only the rules printed beside the practice table.